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reigning

Working Ranch Horse


This is a brief description of our Working Ranch Horse class. This class combines three functions. The reining ability, cow sense and positioning in order to rope and stop a cow. You have 6 minutes to perform this class with a 2 minute remaining warning.
roping

Reining - There are three (3) approved patterns for this class. Maneuvers include at least one circle in both directions, changing leads in each direction, at least one 360-degree turn in each direction, a rollback in each direction, stop and back. See below for Patterns I, II & III.

Working the cow - After the rider completes the reining pattern, he will call for the cow. Be sure you are very clear to the cattle handlers as to when you are ready for your cow. One cow will be turned out into the arena. Upon receiving the cow, you will exhibit your horse's ability to work the cow in the designated end of the arena for a sufficient amount of time. Then you will take the cow down the fence making at least one turn each way. Make sure on your first turn you have passed the center marker before making that turn, otherwise, there is a penalty.

Roping - The rider is judged on how he/she handles their rope and stops the cow. The horse is judged on its ability to rate, track, and stop the cow. You are allowed two loops to be thrown in catching the cow. The rider's rope cannot be tied hard to the saddle horn. It is not necessary for the rider to make a catch. However, there are penalties associated with not catching. If using a breakaway there are also associated penalties.

See the NVRHA's score sheets for all 5 classes for the scoring system. The pluses and minuses as well as minor and major penalties are clearly described. For further information on this category, refer to our current Rules & Regulations, or, contact us for any clarification of this event www.nvrha.org.

The following are the current riding patterns.

(Click Here to Download a Printable Version)

Reigning Patterns




Working Ranch Horse Pattern III


Mandatory marker along Fence or Wall. Ride Pattern Follows:

  1. Start at end of arena. Run past the center marker and do a square, sliding stop.
  2. Back approximately 10 to 15 feet to center.
  3. Do 2 spins to the right
  4. Do 2 1/4  spins to the left
  5. Begin on right lead and complete one right circle, small and slow. Change leads in the center of arena.
  6. Complete one large, fast circle to the left. Change leads in the center of arena.
  7. Continue loping around the end of the arena without breaking gate. Run straight down the right side of arena past the center marker. Stop and do a left roll back.
  8. Continue back around the previous circle but do not close this circle. Run down the left side of the arena past the center marker. Stop and do a right roll back.
  9. Continue past the center marker and do a square, sliding stop. 10. Hesitate to complete the pattern.

 


 

 


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